VR Fitness

PROBLEM

Training in a gym is becoming less and less attractive for many users, as the entertainment options available so far are too monotonous during the activities.

Objective

The development of virtual training environments that offer a completely new and varied training experience.

Solution

  • Immerse yourself in exciting scenarios
  • Adaptation to different types of training equipment
  • Challenge possibilities between multiple users
  • Gaming experience promotes training successes
  • Sensory data collected from fitness equipment changes the user experience of the training session